Proceedings

 

IDC ’18- Proceedings of the 17th ACM Conference on Interaction Design and Children

Full Citation in the ACM Digital Library

SESSION: Keynote addresses

Germane robots

  • Pierre Dillenbourg

The interaction between a child and a robot is not designed the same way in human-robot interaction (HRI) and in educational uses of robotics (R4L). For instance, HRI researchers aim at minimizing misunderstandings between humans and robots, which makes perfectly sense. However, in education, misunderstandings and disagreements are the fuel for learning: learning is the side effect of the cognitive effort – verbal elaborations- required to repair misunderstandings or resolve conflicts. This approach does not make the design of such agents easier, since the robot must be able to perceive them and to repair them, which is not a trivial design task. This additional cognitive effort is close to the concept of ‘germane cognitive load’, proposed in instructional psychology, i.e. the cognitive load induced by the construction of new schemas. No pain, no gain. I will illustrate it with our work on robots for learning to read and to write, based on the learning-by-teaching paradigm. Despite having escaped from the trap of anthropomorphism and its uncanny valley, educational robotics seem to be still affected by the myth of media richness, i.e. the belief that the more a robot interacts as a human (understands language, perceives emotions), the better it will be for learning. This is not totally false, but what learners learn depends first upon the cognitive activity they have to perform, hence upon the fine tuning of their germane load, and only indirectly on the robot properties.

Capturing the everyday magic of play

  • Kori Inkpen

Although technology is evolving to connect people in new and exciting ways, it still falls short of truly embracing the power of human connection. And for kids, that gap is all too evident. It is time to take a step back and let children inspire us to create technology that supports truly magical experiences. Designing “for” kids will disrupt the trajectory of telepresence and help us create environments that embody new forms of copresence. This talk with reflect on my years of research examining children playing together with technology. This work started with supporting children’s play through multiple mice on a desktop computer, and evolved to include shared experiences with a plethora of telepresence prototypes. Although the insights gained from this work have been enlightening, I am still disappointed with the current offerings we have to support children’s remote play. Not only do our kids deserve better, I believe they can inspire new evolutions in this space, if we make them a priority in our design.

Teaching children through innovation: experiences from EduApp4Syria and kahoot!

  • Alf Inge Wang

This keynote talk focuses on teaching children through innovation and interaction with technology, and the presentation will focus on experiences from two highly successful technological innovations: EduApp4Syria and Kahoot!. EduApp4Syria, was an international innovation competition launched by the Norwegian government with the goal of creating the best game-based learning apps to help Syrian children to learn their mother tongue. The initial competition resulted in 78 bids from companies based in 31 countries. The end results of the competition were two innovative game-based learning apps that have a proven positive effect on learning and psychosocial learning. The second part of the talk will focus on experiences and research on children’s interaction with Kahoot!. Kahoot! is a game-based learning platform invented at NTNU which has reached in 2017 70 million monthly active users, and is currently the fastest growing learning brand in the world. You can read more about EduApp4Syria at: http://norad.no/eduapp4syria and more about Kahoot!at: http://kahoot.com.

SESSION: Mixed reality and playful environments

  • Bieke Zaman

A conceptual framework to compare two paradigms of augmented and mixed reality experiences

  • Laura Malinverni
  • Cristina Valero
  • Marie-Monique Schaper
  • Narcis Pares

Designing for bodily interplay: engaging with the adaptive social exertion game “plunder planet”

  • Anna Lisa Martin-Niedecken

“Pump that press!”: design evaluation of audience interaction using collaborative digital and physical games

  • Panagiotis Apostolellis
  • Marjee Chmiel
  • Doug A. Bowman

Effects of playful audio augmentation on teenagers’ motivations in cooperative physical play

  • Yudan Ma
  • Tilde Bekker
  • Xipei Ren
  • Jun Hu
  • Steven Vos

SESSION: Designing together

  • Ole Sejer Iversen

Co-designing voice user interfaces with teenagers in the context of smart homes

  • Daniel Fitton
  • Janet C Read
  • Gavin Sim
  • Brendan Cassidy

Co-designing online privacy-related games and stories with children

  • Priya Kumar
  • Jessica Vitak
  • Marshini Chetty
  • Tamara L. Clegg
  • Jonathan Yang
  • Brenna McNally
  • Elizabeth Bonsignore

You have to start somewhere: initial meanings making in a design and making project

  • Netta Iivari
  • Marianne Kinnula
  • Tonja Molin-Juustila

Audio journaling for self-reflection and assessment among teens in participatory media programs

  • Nitin Sawhney
  • Cleve Graver
  • Emily Breitkopf

SESSION: Designing for different abilities

  • Christopher Frauenberger

MyWord: enhancing engagement, interaction and self-expression with minimally-verbal children on the autism spectrum through a personal audio-visual dictionary

  • Cara Wilson
  • Margot Brereton
  • Bernd Ploderer
  • Laurianne Sitbon

Apraxia world: a speech therapy game for children with speech sound disorders

  • Adam Hair
  • Penelope Monroe
  • Beena Ahmed
  • Kirrie J. Ballard
  • Ricardo Gutierrez-Osuna

Bonk: accessible programming for accessible audio games

  • Shaun K. Kane
  • Varsha Koushik
  • Annika Muehlbradt

SESSION: Tangible interaction and toys

  • Mike Horn

“Teegi’s so cute!”: assessing the pedagogical potential of an interactive tangible interface for schoolchildren

  • Stéphanie Fleck
  • Charlotte Baraudon
  • Jérémy Frey
  • Thibault Lainé
  • Martin Hachet

Tangible interaction in parent-child collaboration: encouraging awareness and reflection

  • Ofir Sadka
  • Hadas Erel
  • Andrey Grishko
  • Oren Zuckerman

When toys come to life: considering the internet of toys from an animistic design perspective

  • Bieke Zaman
  • Maarten Van Mechelen
  • Lizzy Bleumers

Printy3D: in-situ tangible three-dimensional design for augmented fabrication

  • Amanda K. Yung
  • Zhiyuan Li
  • Daniel Ashbrook

SESSION: Child-robot interaction

  • Vicky Charisi

When deictic gestures in a robot can harm child-robot collaboration

  • Elmira Yadollahi
  • Wafa Johal
  • Ana Paiva
  • Pierre Dillenbourg

Measuring young children’s long-term relationships with social robots

  • Jacqueline M. Kory Westlund
  • Hae Won Park
  • Randi Williams
  • Cynthia Breazeal

Bringing letters to life: handwriting with haptic-enabled tangible robots

  • Thibault Asselborn
  • Arzu Guneysu
  • Khalil Mrini
  • Elmira Yadollahi
  • Ayberk Ozgur
  • Wafa Johal
  • Pierre Dillenbourg

How smart are the smart toys?: children and parents’ agent interaction and intelligence attribution

  • Stefania Druga
  • Randi Williams
  • Hae Won Park
  • Cynthia Breazeal

SESSION: Learning and literacy

  • Elisa Rubegni

A day in the life of jos: a web-based game to increase children’s digital literacy

  • Sana Maqsood
  • Christine Mekhail
  • Sonia Chiasson

Going beyond performance scores: understanding cognitive-affective states in kindergarteners

  • Priyashri K. Sridhar
  • Samantha W. T. Chan
  • Suranga Nanayakkara

Designing to illuminate children’s scientific funds of knowledge through social media sharing

  • Kelly Mills
  • Elizabeth Bonsignore
  • Tamara Clegg
  • June Ahn
  • Jason Yip
  • Daniel Pauw
  • Lautaro Cabrera
  • Kenna Hernly
  • Caroline Pitt

Designing for concreteness fading in primary computing

  • Anthony Trory
  • Kate Howland
  • Judith Good

A survey of computational kits for young children

  • Junnan Yu
  • Ricarose Roque

SESSION: Communication, emotion and engagement

  • Eva Eriksson

Children asking questions: speech interface reformulations and personification preferences

  • Svetlana Yarosh
  • Stryker Thompson
  • Kathleen Watson
  • Alice Chase
  • Ashwin Senthilkumar
  • Ye Yuan
  • A. J. Bernheim Brush

Children’s conversation with experience: making emotional imprints

  • Pauline Gourlet

Overcoming socio-technical challenges for cross-cultural collaborative applications

  • Sumita Sharma
  • Pekka Kallioniemi
  • Tomi Heimonen
  • Jaakko Hakulinen
  • Markku Turunen
  • Tuuli Keskinen

Why doesn’t it work?: voice-driven interfaces and young children’s communication repair strategies

  • Yi Cheng
  • Kate Yen
  • Yeqi Chen
  • Sijin Chen
  • Alexis Hiniker

SESSION: Notes (short papers)

  • Eva Eriksson
  • Jason C. Yip

“Wow he is talking!”: a study on intrinsic motivations for child-robotic toy interactions

  • Yasemin Dönmez
  • Naz A. G. Z. Börekçi
  • Mathieu Gielen

Evaluating elementary student interaction with ubiquitous touch projection technology

  • Sarah M Diesburg
  • C. Adam Feldhaus
  • Coved Oswald
  • Cole Boudreau
  • Beau Brown

Light it up: using paper circuitry to enhance low-fidelity paper prototypes for children

  • Anneli Hershman
  • Juliana Nazare
  • Jie Qi
  • Martin Saveski
  • Deb Roy
  • Mitchel Resnick

The stamp plate and the kicking chair: playful productivity for mealtime in preschools

  • Ying-Yu Chen
  • Kelda Baljon
  • Bonnie Tran
  • Daniela K. Rosner
  • Alexis Hiniker

Child designers creating personas to diversify design perspectives and concepts for their own technology enhanced library

  • Helvi Itenge-Wheeler
  • Heike Winschiers-Theophilus
  • Alessandro Soro
  • Margot Brereton

Paper mechatronics: present and future

  • Hyunjoo Oh
  • Sherry Hsi
  • Michael Eisenberg
  • Mark D. Gross

Fun as a user gain in participatory design processes involving children: a case study

  • Selina Schepers
  • Katrien Dreessen
  • Bieke Zaman

Semi-automatic suggestion generation for young novice programmers in an open-ended context

  • Michelle Ichinco
  • Caitlin Kelleher

Co-designing tablet computer applications with Sri Lankan practitioners to support children with ASD

  • Amani Indunil Soysa
  • Abdullah Al Mahmud
  • Blair Kuys

Leo con lula, introducing global reading methods to children with ASD

  • Javier Gomez
  • Letizia Jaccheri
  • Juan Carlos Torrado
  • Germán Montoro

Computer mediated playful interactions: investigating how variations in the level of gaze affect children’s gameplay

  • Suleman Shahid

Towards equity and equality in American co-design: a case study

  • Greg Walsh

Designing for the ‘at home’ experience of parents and children with tablet games

  • Janet C Read
  • Matthew Horton
  • Suzanne Clarke
  • Rhia Jones
  • Dan Fitton
  • Gavin Sim

Scratch memories: a visualization tool for children to celebrate and reflect on their creative trajectories

  • Shruti Dhariwal

Critical design in interaction design and children: impossible, inappropriate or critical imperative?

  • Netta Iivari
  • Kari Kuutti

SESSION: Art installations and demonstrations

  • Marikken Høiseth
  • Gökçe Elif Baykal
  • Anders-Petter Andersson
  • Babak Farshchian

Interaction design project encouraging contact between elderly and children

  • Irina Bjerkvold
  • Sabina Niewiadomska
  • Giovanni Pignoni
  • Yijie Zhou

Deceptive cadence an interactive artwork for cooperative play

  • Martin Palmer
  • Bella da Silva Buxbom
  • Jørgen J. Wassvik

Tree it: a tangible user interface for constructing the sample space

  • Connie Xiao
  • Jasmine Doan

Tingets: a system for young students to communicate and reflect

  • Daniela Vainer
  • Andrew Utter

The storytellers project

  • Laura Boffi

Visualizing platonic solids with augmented reality

  • José Cerqueira
  • Bárbara Cleto
  • João Martinho Moura
  • Cristina Sylla

Testudinata: a tangible interface for exploring functional programming

  • Kritphong Mongkhonvanit
  • Claire Jia Yi Zau
  • Chris Proctor
  • Paulo Blikstein

ClipWorks: a tangible interface for collaborative video editing

  • Allison Merz
  • Annie Hu
  • Tracey Lin

Manipul8: an interactive experience to inspire pattern-based algebraic thinking and representational fluency

  • Kelly L. Boles
  • Livia Macedo
  • Chris Proctor
  • Paulo Blikstein

domino: mobile phones as accessible microcontrollers

  • Paulo Blikstein
  • Jenny Han
  • Kylie Jue
  • Aashna Shroff

Tappetina’s empathy game: a playground of storytelling and emotional understanding

  • Sindre B. Skaraas
  • Javier Gomez
  • Letizia Jaccheri

Exploring computational thinking through collaborative problem solving and audio puzzles

  • Anna Jordan-Douglass
  • Vishesh Kumar
  • Peter J. Woods

AssisT-task: a smartphone application to support people with cognitive disabilities in their daily life activities

  • Javier Gomez
  • Juan Carlos Torrado
  • Germán Montoro

Paper piano: making circuits with everyday things

  • Sharon De La Cruz
  • Aatish Bhatia

Inside out: teaching empathy and social-emotional skills

  • Dana Kralicek
  • Swati Shelar
  • Lisa von Rabenau
  • Paulo Blikstein

Patchwork: an expressive e-textile construction kit

  • Amanda Boone
  • Eileen Rivera
  • Jacob Wolf

SESSION: Work in progress/late breaking

  • Sharon Chu
  • Kate Howland
  • Netta Ivari

Exploring how children interact with 3D shapes using haptic technologies

  • Nikoleta Yiannoutsou
  • Rose Johnson
  • Sara Price

An exploratory study of children’s online password behaviours

  • Sumbal Maqsood
  • Robert Biddle
  • Sana Maqsood
  • Sonia Chiasson

DBugs: large-scale artefacts for collaborative computer programming

  • Marie Bodén
  • Bianca Pretorius
  • Ben Matthews
  • Stephen Viller

Deep making: curricular modules for transferable content-knowledge and scientific literacy in makerspaces and FabLabs

  • Yoav Bergner
  • Ofer Chen

Multisensory storytelling: a co-design study with children with mixed visual abilities

  • Clare Cullen
  • Oussama Metatla

Introducing children to machine learning concepts through hands-on experience

  • Tom Hitron
  • Iddo Wald
  • Hadas Erel
  • Oren Zuckerman

Empowering children to author digital media effects for reader’s theatre

  • Pedro Ribeiro
  • Anna Michel
  • Ido Iurgel
  • Christian Ressel
  • Cristina Sylla
  • Wolfgang Müller

The telling board: an interactive storyboarding tool for children

  • Denise Powell
  • Peter Gyory
  • Ricarose Roque
  • Annie Bruns

Investigating query formulation assistance for children

  • Oghenemaro Anuyah
  • Jerry Alan Fails
  • Maria Soledad Pera

Teaching news literacy to children with digital games

  • Ioli Campos
  • André Sardo

Design considerations for family-centered health management: preliminary findings with pediatric BMT patients

  • Ji Youn Shin
  • Jacob Kedroske
  • Rebecca Vue
  • Roshun Sankaran
  • Dima Chaar
  • Tracey Churay
  • Sung Won Choi

A little bit of coding goes a long way: effects of coding on outdoor play

  • Netta Ofer
  • Hadas Erel
  • Idan David
  • Tom Hitron
  • Oren Zuckerman

Fostering civic engagement through native maps: a preliminary study

  • Fabio Campos
  • Leiny Garcia

AR-maze: a tangible programming tool for children based on AR technology

  • Qiao Jin
  • Danli Wang
  • Xiaozhou Deng
  • Nan Zheng
  • Steve Chiu

Storytelling shapes: a toolkit to enable children to express their needs and wishes

  • Michael Soenthorn Speek
  • Maarten Van Mechelen

“My doll says it’s ok”: a study of children’s conformity to a talking doll

  • Randi Williams
  • Christian Vázquez Machado
  • Stefania Druga
  • Cynthia Breazeal
  • Pattie Maes

Eliciting social biases in children using tangible games

  • Saad Jamal
  • Meher Fatima Zaidi
  • Suleman Shahid
  • Mehr-un-Nisa Arif Kitchlew

Dancing to design: a gesture elicitation study

  • Tiffanie R. Smith
  • Juan E. Gilbert

Code notes: designing a low-cost tangible coding tool for/with children

  • Alpay Sabuncuoğlu
  • Merve Erkaya
  • Oğuz Turan Buruk
  • Tilbe Göksun

“Should I answer what the atom feels?”: learning about forces in chemical bonding using ELI-chem simulation

  • Asnat R. Zohar
  • Sharona T. Levy

Don’t steal my balloons: designing for musical adult-child ludic engagement

  • Duri Long
  • Hannah Guthrie
  • Brian Magerko

Plan&do: a technology probe supporting children with intellectual disabilities in leisure activities

  • Eva Eriksson
  • Olof Torgersson
  • Annika Melin

Developing children’s empathy in co-design activities: a pilot case study

  • Maarten Van Mechelen
  • Alice Schut
  • Mathieu Gielen
  • Remke Klapwijk

Blended making: multi-interface designs and e-crafting with elementary and middle school youth

  • Gabriela T. Richard
  • Sagun Giri
  • Zachary McKinley
  • Robert William Ashley

Exploring the 3D printing process for young children in curriculum-aligned making in the classroom

  • Alexander Berman
  • Elizabeth Deuermeyer
  • Beth Nam
  • Sharon Lynn Chu
  • Francis Quek

Game modding for computational thinking: an integrated design approach

  • Marianthi Grizioti
  • Chronis Kynigos

Maintaining long-distance relationships with children: exploring autobiographical designs and life logging

  • Grace Ataguba

WORKSHOP SESSION: Workshops and courses

  • Maarten Van Mechelen
  • Kshitij Sharma

Intermediate-level knowledge in child-computer interaction

  • Wolmet Barendregt
  • Tilde Bekker
  • Peter Börjesson
  • Eva Eriksson
  • Asimina Vasalou
  • Olof Torgersson

International and interdisciplinary perspectives on children & recommender systems (KidRec)

  • Jerry Alan Fails
  • Maria Soledad Pera
  • Natalia Kucirkova
  • Franca Garzotto

Sustaining girls’ participation in STEM, gaming and making

  • Eva-Sophie Katterfeldt
  • Nadine Dittert
  • Heidi Schelhowe
  • Yasmin B. Kafai
  • Letizia Jaccheri
  • Javier Gomez Escribano

The near future of children’s robotics

  • Vicky Charisi
  • Alyssa M. Alcorn
  • James Kennedy
  • Wafa Johal
  • Paul Baxter
  • Chronis Kynigos

STEAM learning in formal and informal settings via craft and maker projects

  • Ken Kahn
  • Calkin Suero Montero
  • Christian Voigt

Rethinking children’s co-creation processes beyond the design of TUIs

  • Alejandro Catala
  • Cristina Sylla
  • Manët Theune
  • Eva Brooks
  • Janet C. Read

Design guidelines for location-based mobile games for learning

  • Nikolaos Avouris
  • Christos Sintoris
  • Nikoleta Yiannoutsou

Doing research with children: a child computer interaction perspective

  • Janet C Read

PANEL SESSION: Panel

Ethics in interaction design and children: a panel and community dialogue

  • Christopher Frauenberger
  • Alissa N. Antle
  • Monica Landoni
  • Janet C. Read
  • Jerry Alan Fails

SESSION: Research and design competition

  • Kiley Sobel
  • Christopher Frauenberger

Create: a platform for pre-adolescent creativity and collaborative play

  • Betsy Garwood
  • Nick Labate
  • Imana Onipe
  • Brian Tran

Culture box: education app on the world through history and time

  • Ashley Griffith
  • Fredric Vigne
  • Jack McCormick
  • Shannon Kovach

The bits & atoms of play: critical engagements with intercultural meaning making

  • Ellie Bates
  • Kristy Evers
  • Lee Leewis
  • Jenny Zhou
  • Asimina Vasalou
  • Vali Lalioti
  • Kandase Augustin

 

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